One recyclable list row. The default implementation renders a single label via UIList.labelOf; subclass and override bind()/render() for custom content, supplying instances through UIList.rowFactory. Never construct rows yourself outside a factory — the list owns the pool.

Constructor

new(owner:UIList)

Parameters:

owner

the list this row belongs to

Variables

read onlyindex:Int

The bound data index (-1 while pooled/hidden).

Methods

bind(index:Int):Void

Fills the row's content for a data index (called on recycle; keep it allocation-light). The default sets a single label from the list's provider.

Parameters:

index

the data index to display

Inherited Variables

Defined by UIComponent

@:value(true)enabled:Bool = true

Disabled widgets ignore the pointer and typically render dimmed.

@:value(0)read onlyh:Float = 0

Layout height in UI units.

@:value(MouseCursor.BUTTON)hoverCursor:MouseCursor = MouseCursor.BUTTON

Native cursor while hovering (interactive widgets; null keeps the arrow).

@:value(false)read onlyhovered:Bool = false

true while the cursor is over this widget.

@:value(null)onClick:() ‑> Void = null

Fired on a completed click (press + release on this widget).

@:value(null)onHover:() ‑> Void = null

Fired when the cursor first enters this widget (hover-driven descriptions/previews).

@:value(null)onRightClick:() ‑> Void = null

Fired on a right mouse press over this widget (context menus).

@:value(false)read onlypressed:Bool = false

true while a press that started here is held.

@:value(null)tooltip:String = null

Optional tooltip text (already-localized or a fixed string).

@:value(null)tooltipShortcut:String = null

Optional right-aligned shortcut hint rendered in the tooltip.

@:value(0)read onlyw:Float = 0

Layout width in UI units (independent of DisplayObject's content-derived width).

Inherited Methods

Defined by UIComponent

dispose():Void

Tears the widget down: listeners, pointer references, children, parent link.

invalidate():Void

Schedules a repaint for the next frame (cheap; deduplicated).

resize(width:Float, height:Float):Void

Sets the layout size and repaints when it changed.

Parameters:

width

the new layout width in UI units

height

the new layout height in UI units